@startuml
sprite $baht_sign [48x48/16] {
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000000000000000000000000000000000000000000000000
0000000000000000000007CA200000000000000000000000
000000000000000000009FFFE10000000000000000000000
00000000000000000000EFFFF50000000000000000000000
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00000000000000000000FFFFF60000000000000000000000
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00000000007FFFFE0000FFFFF617FFFFFF30000000000000
00000000007FFFFFDDDDFFFFFFFFFFFFFC00000000000000
00000000007FFFFFFFFFFFFFFFFFFFFFF500000000000000
00000000007FFFFFFFFFFFFFFFFFFFFFFF50000000000000
00000000007FFFFFFFFFFFFFFFFFFFFFFFF5000000000000
00000000007FFFFFFFFFFFFFFFFFFFFFFFFE100000000000
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00000000007FFFFE0000FFFFF600005FFFFFF10000000000
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00000000007FFFFE0000FFFFF6000000DFFFF90000000000
00000000007FFFFE0000FFFFF6000000EFFFF80000000000
00000000007FFFFE0000FFFFF6000005FFFFF60000000000
00000000007FFFFE0000FFFFF600002EFFFFF10000000000
00000000007FFFFF5555FFFFF95569FFFFFFB00000000000
00000000007FFFFFFFFFFFFFFFFFFFFFFFFF300000000000
00000000007FFFFFFFFFFFFFFFFFFFFFFFF7000000000000
00000000004FFFFFFFFFFFFFFFFFFFFFFF80000000000000
00000000000CFFFFFFFFFFFFFFFFFFFFE500000000000000
000000000001AFFFFFFFFFFFFFFFFEB60000000000000000
00000000000000111111FFFFF71100000000000000000000
00000000000000000000FFFFF60000000000000000000000
00000000000000000000FFFFF60000000000000000000000
00000000000000000000DFFFF40000000000000000000000
000000000000000000005FFFB00000000000000000000000
000000000000000000000264000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BAHT_SIGN(_alias) ENTITY(rectangle,black,baht_sign,_alias,FA6 BAHT_SIGN)
!define FA6_BAHT_SIGN(_alias, _label) ENTITY(rectangle,black,baht_sign,_label, _alias,FA6 BAHT_SIGN)
!define FA6_BAHT_SIGN(_alias, _label, _shape) ENTITY(_shape,black,baht_sign,_label, _alias,FA6 BAHT_SIGN)
!define FA6_BAHT_SIGN(_alias, _label, _shape, _color) ENTITY(_shape,_color,baht_sign,_label, _alias,FA6 BAHT_SIGN)
skinparam folderBackgroundColor<<FA6 BAHT_SIGN>> White
@enduml